Ať se synchronizujeme, tak tady je aktuální vezde kódu. Už pomale přestávám vnímat co ej co :-/
[code]unsigned char Check;
void StartSignal()
{
TRISA = 0b00000000; //PORTA je výstup
RA0 = 0; //RA0 jde do 0 = startovacísignál
__delay_ms(18);//18
RA0 = 1; //RA0 se vrací do 1
__delay_us(30);
TRISA = 0b11111111; //PORTA je vstupní
}
void CheckResponse()
{
Check = 0;
__delay_us(40);
if (RA0 == 0)
{
__delay_us(80);//80
if (RA0 == 1)
Check = 1;
__delay_us(40);//40
}
}
int ReadData()
{
int i=0, j;
for(j = 0; j < 8; j++)
{
RC6 = ~RC6;
i = 0;
/ while(RA0 == 0); //Čeká dokud je RA0 v 0
__delay_us(35);//30 hranice mezi log 0 a log 1
if(RA0 == 1) //Zkouší, zda je RA0 po uplynulé době v 1 čí 0
{
i|= (1 << (7 - j)); //Nastaví bit do 1
while(RA0 == 1); //Čeká dokud je RA0 v 1
}
}
return i;
}
void main(void)
{
PSPIE = 0;
PSPMODE = 0;
ADCON1 = 7;
TRISA = 0b00000000;
TRISB = 0b00000000;
TRISC = 0b00000000;
TRISD = 0b00000000;
GLCD_Init();
__delay_ms(100);
GLCD_ClrScr();
int i = 0;
char text1[16];
char text2[16];
char text3[16];
char text4[16];
char text5[16];
GLCD_ClrScr();
int T_byte1, T_byte2, RH_byte1, RH_byte2;
int Temp, RH, Sum ;
TRISA = 0b00000000; //RA0 jako vstup
TRISC = 0b00000000;
int a = 0;
unsigned int teplota = 0;
unsigned int vlhkost = 0;
sprintf(text5,"Mereni: %d ",a);
GLCD_text(0, 2,text5 );
sprintf(text1,"Byte 1: %d ",teplota);
GLCD_text(0, 4,text1 );
sprintf(text5,"Byte 2: %d ",teplota);
GLCD_text(0, 5,text5 );
sprintf(text3,"Byte 3: %d ",teplota);
GLCD_text(0, 6,text3 );
sprintf(text4,"Byte 4: %d ",teplota); //^C
GLCD_text(0, 7,text4 );
RC7 = 1; __delay_ms(100); RC7 = 0; __delay_ms(500);
while(1)
{
RH_byte1 = 0;
RH_byte2 = 0;
T_byte1 = 0;
T_byte2 = 0;
teplota = 0;
vlhkost = 0;
StartSignal();
CheckResponse();
RH_byte1 = ReadData();
RH_byte2 = ReadData();
T_byte1 = ReadData();
T_byte2 = ReadData();
//Sum = ReadData();
// teplota = (T_byte1 << 8 )| T_byte2;
// vlhkost = (RH_byte1 << 8 )| RH_byte2;
GLCD_ClrScr();
sprintf(text5,"Mereni: %d ",a);
GLCD_text(0, 2,text5 );
sprintf(text1,"Byte 1: %d ",RH_byte1);
GLCD_text(0, 4,text1 );
sprintf(text2,"Byte 2: %d ",RH_byte2);
GLCD_text(0, 5,text2 );
sprintf(text3,"Byte 3: %d ",T_byte1);
GLCD_text(0, 6,text3 );
sprintf(text4,"Byte 4: %d ",T_byte2);
GLCD_text(0, 7,text4 );
a++;
RC7 = 1;
__delay_ms(500);
RC7 = 0;
__delay_ms(500);
}//end while(1)
}//end main[/code]